                             ----> Deep Space Array v2.0b<----

   Well Hi,
	By this time you may have noticed that this is a space based map.  The tileset is 
100% new and was hinted at in Toasty's Great Adventure, way back when I began the creation 
of textures and elements for this project..  

				****} Setting {****

	Multiple forces have made a landing upon the Deep space relay array Epsolon 13.  
Stand fast and defend your territory. The are is adrift in and area that has become prone to 
meteor storms, beware.


Size: 31 x 31
Ram required: 16-32 Megs
Number of players: 2, 4, 6, 8
Uncompressed size: 6,037kb 
Compressed size: 782kb

				****}The New Play}****
	This could also be a new way to play TA, or you just might have to addopt new tactics 
to deal with the strange enviornment. The only places on which to build are along the 
superstructure of the array, and as such are extremely limited, plan well.  The main 
combatants in any engagement will most likely be your air&space craft, fighters, bombers, 
transports....

	Note that player 1-4 will begin on the outer rim of the array in relative isolation.  
Players 5-8 start in close proximity at the core of the array.
   What this map features;

	1. Its a metal map but that is small comfort in deep space.

	2. other then the array there are no other buildable locations, there is no escape.
        
        3. 4 vs 4 team play is one of the more interesting features this map does quite well.
           1-4 vs 5-8  (invaders/outside start points) vs (defenders/inside start points)

	4. Aircraft have space to move around behind your base/start positions to set up 
           attacks. 
          
        5. This map has reasonable speed on 16-32 Meg machines at 300 or less units, due to 
	   near manditory use of large amounts of air power and the meteor storms the game 
           WILL lag with more then 300 units in a four player game on slower systems.

	6. All new tiles.

	        

Installation:  
1) Make a subdirectory: \maps. For example, if Total Annihilation is in 
                        C:\cavedog\totala, then make a subdirectory, 
                        c:\cavedog\totala\maps

2) Uncompress the zip using Winzip or another util, and when prompted for a 
destination directory, extract all files to "c:\cavedog\totala\maps", or whatever path 
you created in step one might have been.

3) Bingo done!

4) Now go play.


Notes on the Past.. & Future...
 
This is just the beginning, future worlds to come.  
   
 


Hope you like it, have fun, in space all warriors are 
cold warriors, and revenge is a dish best served cold. ;>

				RawDeal
				RawDeal@ten.net

BTW... PLEASE e-mail me with suggestions :)


****




Credits & Thanks to each of you for providing me with the 
tools to be able to this. 
----------------------------------------------------------
This map was created mostly using the following;

The Map Annihilator 0.3 alpha prerelease and 0.21 
(map creation about 95% of construction, debugging)
annihilator@annihilated.com
http://www.annihilated.com/Annihilator/


TAB 0.97  
(about 5% of construction, debugging) 
David Dunscombe-
tald@stddd.globalnet.co.uk
www.users.globalnet.co.uk/~stddd






